Version 1.1
v1.0 → v1.1
- [BUG] Corrected the colour changing bug.
- [TECHNICAL] Upgraded the Love2D files (for Windows and Mac) to 11.4 instead of 11.3.
For the curious: this was really only one instruction (although this did impact the game)! I found out the reason while creating Maudits Fantômes / Cursed Ghosts: since Love2D colours are Lua tables rather than numbers, the assignment was giving a reference to the colour and allowed it to be changed when it should not. Ironically, I had already programmed a utility function for copying tables/lists by value instead of by reference, but overlooked using it for this specific instruction.
Transferring the current bug notice below for reference.
The ‘chameleons’ sometimes use the colour of another area; I could not pinpoint the origin of this bug, as things seem to go well with few chameleons, and this happens when there are more. Perhaps changing the colour mode too often (with setColor
) does this, but this would be weird, since colour stays absolutely correct or the hats and glasses… Still, the game feels playable and hard enough even with this!
Files
Get Cramé, Léon
Cramé, Léon
This time, the moles are chameleons! Find who is square or not.
Status | Prototype |
Author | Mossieur Patate |
Genre | Action |
Tags | 2D, mini-jam-115, Short, Singleplayer |
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