Maudits Fantômes
Devlog
- October 11, 2022 by Mossieur Patate#3d, #layers, #shadows, #UI, #sounds, #ergonomics, #difficultyThis is a rather big update! Version 1.1 is way closer to what I had envisioned when I came up with the concept during the competition. The biggest addition is the layer system : you can now manipulat... Continue reading
- October 06, 2022 by Mossieur Patate#version, #navigator, #navigateur, #Web(06/10/2022) Transferring the current debugging information for navigator version 1.0 (from the Ludum Dare game page ) below for reference. Navigator: Disclaimer: fullscreen was fiddling heavily with... Continue reading
- October 06, 2022 by Mossieur Patate#update, #mise à jour, #difficulty, #difficultéTiles are now displayed in (cavalier) perspective. Zoomed out a bit in navigator mode, accordingly. Version number now displayed in game (bottom-right corner). Night duration reduced to a quarter cycl... Continue reading